Claude Code transcript - page 1/1

Create an emulated distributed system "ec-counter" that consists of two types of nodes: servers and clients. Each server maintains an integer counter, and allows clients to get the current counter value or set them. When a client sets a value, the server should update its local value if (and only if) the client supplied value is larger than the one the server already contains. Client nodes take a server's Subject as input and then generate 100 random requests. Each request can be a get or a set, set requests should use a random value. Finally, the servers should periodically synchronize counter values with each other, thus ensuring that eventually, in the absense of client set requests, they will all end up with the same counter value and that this value is the largest value that any of them had. Clients should not communicate with each other.

Thinking
ToolSearch
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  "max_results": 5
}
{
  "type": "tool_reference",
  "tool_name": "Read"
}
{
  "type": "tool_reference",
  "tool_name": "Bash"
}
{
  "type": "tool_reference",
  "tool_name": "Write"
}
{
  "type": "tool_reference",
  "tool_name": "Glob"
}
Thinking
Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/.claude/skills/create-emulation.md"
}
     1→## Metadata
     2→name: Creating a distributed system emulation
     3→description: This is a recipe for how to build a distributed system emulation in Gleam given a human description. 
     4→
     5→
     6→## Overview
     7→In this environment we use Gleam for emulation. The goal is to produce a version that can be executed and help explain how the protocol (i.e., the algorithm implemented by the system) runs.
     8→
     9→Each type of process (or node or server, I tend to use the same word for all of them) is implemented as a Gleam actor. The Gleam OTP skill that accompanies this can help write the code. Do not try to optimize the code, but be sure to use comments to document the logic of each actor, and use print statements to record the execution of each actor.
    10→
    11→Once code for all types of processes has been written, change the main function to take a configuration file (in TOML) that specifies how many nodes of each type to start and then runs them to produce an execution schedule.
    12→
    13→Finally, use the appropriate version control system to add a commit for the emulation
    14→
    15→## Steps to Create an Emulation
    16→
    17→- Use instructions from the gleam-otop skill to create and code up the emulation.
    18→- Change the main function of the newly created emulation so that it can read a configuration file written in TOML (you can read it in gleam using the `tom` package) that specifies the number of each type of process.
    19→- Create a new commit using the appropriate version control system.
    20→
    21→## Writing a new emulation
    22→
    23→Use instructions from the gleam-otp skill.
    24→
    25→## Version Control
    26→
    27→Check if the root directory contains a `.jj` directory. If so, the project is managed using Jujutsu, and the accompanying jujutsu skill to manage things.
    28→
    29→If on the other hand the root directory contains a `.git` directory (but no `.jj` directory) use git.
    30→
Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/.claude/skills/gleam-otp.md"
}
     1→# Gleam OTP Development
     2→
     3→## Metadata
     4→name: Gleam OTP Development
     5→description: This is a skill to help with developing Gleam OTP applications.
     6→
     7→## Creating a Gleam project
     8→
     9→```sh
    10→	gleam new --skip-git --skip-github <project name> # Create a project. Project name can only contain alphanumeric characters and `_`
    11→  cd <project name> # Change directory into the project
    12→  gleam add gleam_otp # Add gleam_otp as a dependency
    13→  gleam add gleam_erlang # Add gleam_erlang as a dependency.
    14→```
    15→
    16→## Build Commands
    17→
    18→```sh
    19→gleam build       # Compile the project
    20→gleam run         # Run the project
    21→gleam test        # Run all tests
    22→gleam add <pkg>   # Add a dependency
    23→gleam format      # Format code
    24→```
    25→
    26→## Actor Pattern with gleam_otp
    27→
    28→### Basic Actor Structure
    29→
    30→```gleam
    31→import gleam/otp/actor
    32→import gleam/erlang/process.{type Subject}
    33→
    34→// 1. Define state type
    35→pub type State {
    36→  State(value: Int, self: Subject(Message))
    37→}
    38→
    39→// 2. Define message type
    40→pub type Message {
    41→  Set(value: Int)                      // Fire-and-forget
    42→  Get(reply_with: Subject(Int))        // Request-response
    43→}
    44→
    45→// 3. Implement handler
    46→fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
    47→  case message {
    48→    Set(value) -> actor.continue(State(..state, value: value))
    49→    Get(client) -> {
    50→      process.send(client, state.value)
    51→      actor.continue(state)
    52→    }
    53→  }
    54→}
    55→
    56→// 4. Start function
    57→pub fn start() -> Result(Subject(Message), actor.StartError) {
    58→  actor.new_with_initialiser(1000, fn(self) {
    59→    actor.initialised(State(value: 0, self: self))
    60→    |> actor.returning(self)
    61→    |> Ok
    62→  })
    63→  |> actor.on_message(handle_message)
    64→  |> actor.start
    65→  |> result.map(fn(started) { started.data })
    66→}
    67→```
    68→
    69→### Key Patterns
    70→
    71→**Fire-and-forget message:**
    72→```gleam
    73→pub fn set(subject: Subject(Message), value: Int) -> Nil {
    74→  actor.send(subject, Set(value))
    75→}
    76→```
    77→
    78→**Request-response (blocking call):**
    79→```gleam
    80→pub fn get(subject: Subject(Message)) -> Int {
    81→  actor.call(subject, 1000, Get)  // 1000ms timeout
    82→}
    83→```
    84→
    85→**Self-messaging (for periodic tasks):**
    86→```gleam
    87→// In initialiser or handler:
    88→process.send_after(state.self, 100, Sync)  // Send Sync message after 100ms
    89→```
    90→
    91→**Capturing self reference:**
    92→Use `actor.new_with_initialiser` instead of `actor.new` to get access to the actor's own Subject in the initialiser callback.
    93→
    94→### Handler Return Values
    95→
    96→- `actor.continue(new_state)` - Keep running with new state
    97→- `actor.stop()` - Stop the actor gracefully
    98→
    99→### Common Imports
   100→
   101→```gleam
   102→import gleam/otp/actor
   103→import gleam/erlang/process.{type Subject}
   104→import gleam/result
   105→import gleam/list
   106→import gleam/int
   107→import gleam/io
   108→```
   109→
   110→## TOML Configuration with `tom`
   111→
   112→Add the `tom` and `simplifile` packages:
   113→
   114→```sh
   115→gleam add tom
   116→gleam add simplifile
   117→```
   118→
   119→### Reading and parsing a TOML file
   120→
   121→Use `simplifile` for file I/O and `tom` for TOML parsing:
   122→
   123→```gleam
   124→import simplifile
   125→import tom
   126→
   127→let assert Ok(content) = simplifile.read("config.toml")
   128→let assert Ok(parsed) = tom.parse(content)
   129→
   130→// Get values with defaults
   131→let num_nodes = tom.get_int(parsed, ["num_nodes"]) |> result.unwrap(5)
   132→let name = tom.get_string(parsed, ["name"]) |> result.unwrap("default")
   133→```
   134→
   135→Available getters: `tom.get_int`, `tom.get_string`, `tom.get_float`, `tom.get_bool`, `tom.get_array`, `tom.get_table`. All take a `Dict` (from `tom.parse`) and a key path as `List(String)`.
   136→
   137→## Testing
   138→
   139→Test functions must end with `_test` suffix:
   140→
   141→```gleam
   142→import gleeunit
   143→
   144→pub fn main() -> Nil {
   145→  gleeunit.main()
   146→}
   147→
   148→pub fn my_feature_test() {
   149→  assert some_condition == True
   150→}
   151→```
   152→
   153→## Common Patterns in This Codebase
   154→
   155→### Peer-to-peer Synchronization
   156→
   157→Servers maintain a list of peers and periodically broadcast their state:
   158→
   159→```gleam
   160→Sync -> {
   161→  list.each(state.peers, fn(peer) {
   162→    process.send(peer, Set(state.value))
   163→  })
   164→  process.send_after(state.self, 100, Sync)
   165→  actor.continue(state)
   166→}
   167→```
   168→
   169→### Convergence Check
   170→
   171→Poll until all actors have the same value:
   172→
   173→```gleam
   174→fn wait_for_convergence(servers: List(Subject(Message))) -> Nil {
   175→  let values = list.map(servers, get)
   176→  case values {
   177→    [first, ..rest] -> {
   178→      let all_same = list.all(rest, fn(v) { v == first })
   179→      case all_same && first > 0 {
   180→        True -> io.println("Converged!")
   181→        False -> {
   182→          process.sleep(100)
   183→          wait_for_convergence(servers)
   184→        }
   185→      }
   186→    }
   187→    [] -> Nil
   188→  }
   189→}
   190→```
   191→
   192→## Gleam Syntax Quick Reference
   193→
   194→**Pattern matching:**
   195→```gleam
   196→case value {
   197→  Some(x) -> x
   198→  None -> 0
   199→}
   200→```
   201→
   202→**Record update:**
   203→```gleam
   204→State(..state, value: new_value)
   205→```
   206→
   207→**Pipe operator:**
   208→```gleam
   209→value
   210→|> transform1
   211→|> transform2
   212→```
   213→
   214→**Assert (panics on failure):**
   215→```gleam
   216→let assert Ok(result) = maybe_fails()
   217→```
   218→
   219→**List operations:**
   220→```gleam
   221→list.map(items, fn(x) { x + 1 })
   222→list.each(items, fn(x) { io.println(x) })
   223→list.all(items, fn(x) { x > 0 })
   224→list.flat_map(items, fn(x) { [x, x] })
   225→```
   226→
Glob
{
  "pattern": "**/gleam.toml"
}
/home/apanda/code/gleam-as-emulation/kv_store/gleam.toml
/home/apanda/code/gleam-as-emulation/multipaxos_kv/gleam.toml
/home/apanda/code/gleam-as-emulation/raft_kv/gleam.toml
/home/apanda/code/gleam-as-emulation/tutorial-vars/gleam.toml
Thinking

Let me look at an existing emulation for reference.

Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/kv_store/src/kv_store.gleam"
}
     1→import argv
     2→import gleam/erlang/process
     3→import gleam/int
     4→import gleam/io
     5→import gleam/list
     6→import kv_store/client
     7→import kv_store/server
     8→
     9→pub fn main() -> Nil {
    10→  // Parse number of clients from command-line args (default: 3)
    11→  let num_clients = case argv.load().arguments {
    12→    [n_str, ..] -> {
    13→      case int.parse(n_str) {
    14→        Ok(n) if n > 0 -> n
    15→        _ -> {
    16→          io.println("Usage: gleam run -- <num_clients>")
    17→          panic as "num_clients must be a positive integer"
    18→        }
    19→      }
    20→    }
    21→    [] -> 3
    22→  }
    23→
    24→  // Start the KV server
    25→  let assert Ok(kv_server) = server.start()
    26→  io.println("Started KV server")
    27→
    28→  // Start the requested number of clients, each pointing at the same server
    29→  let clients =
    30→    list.range(1, num_clients)
    31→    |> list.map(fn(i) {
    32→      let assert Ok(c) = client.start(kv_server)
    33→      io.println("Started client " <> int.to_string(i))
    34→      c
    35→    })
    36→
    37→  // Tell each client to begin sending requests
    38→  list.each(clients, fn(c) { process.send(c, client.Start) })
    39→  io.println("All " <> int.to_string(num_clients) <> " clients started")
    40→
    41→  // Wait for clients to finish their 10 requests each
    42→  process.sleep(2000)
    43→  io.println("Done")
    44→}
    45→
Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/kv_store/gleam.toml"
}
     1→name = "kv_store"
     2→version = "1.0.0"
     3→
     4→# Fill out these fields if you intend to generate HTML documentation or publish
     5→# your project to the Hex package manager.
     6→#
     7→# description = ""
     8→# licences = ["Apache-2.0"]
     9→# repository = { type = "github", user = "", repo = "" }
    10→# links = [{ title = "Website", href = "" }]
    11→#
    12→# For a full reference of all the available options, you can have a look at
    13→# https://gleam.run/writing-gleam/gleam-toml/.
    14→
    15→[dependencies]
    16→gleam_stdlib = ">= 0.44.0 and < 2.0.0"
    17→gleam_otp = ">= 1.2.0 and < 2.0.0"
    18→gleam_erlang = ">= 1.3.0 and < 2.0.0"
    19→argv = ">= 1.0.2 and < 2.0.0"
    20→
    21→[dev-dependencies]
    22→gleeunit = ">= 1.0.0 and < 2.0.0"
    23→
Glob
{
  "pattern": "kv_store/**/*.toml"
}
/home/apanda/code/gleam-as-emulation/kv_store/gleam.toml
/home/apanda/code/gleam-as-emulation/kv_store/manifest.toml
Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/kv_store/src/kv_store/server.gleam"
}
     1→import gleam/dict.{type Dict}
     2→import gleam/erlang/process.{type Subject}
     3→import gleam/io
     4→import gleam/otp/actor
     5→import gleam/result
     6→
     7→/// The server's state: a dictionary mapping string keys to string values.
     8→pub type State {
     9→  State(store: Dict(String, String), self: Subject(Message))
    10→}
    11→
    12→/// Result type for operations that can succeed or fail with a reason.
    13→pub type OpResult {
    14→  OpOk
    15→  OpError(reason: String)
    16→}
    17→
    18→/// Messages the KV server handles.
    19→pub type Message {
    20→  /// Insert a new key-value pair. Fails if the key already exists.
    21→  Put(key: String, value: String, reply_with: Subject(OpResult))
    22→  /// Retrieve the value for a key. Returns Ok(value) or Error if not found.
    23→  Get(key: String, reply_with: Subject(Result(String, String)))
    24→  /// Delete a key. Returns OpOk or OpError if the key doesn't exist.
    25→  Delete(key: String, reply_with: Subject(OpResult))
    26→}
    27→
    28→/// Handle incoming messages to the KV server.
    29→fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
    30→  case message {
    31→    Put(key, value, reply_with) -> {
    32→      case dict.has_key(state.store, key) {
    33→        True -> {
    34→          // Key already exists — reject the put
    35→          io.println("[server] PUT \"" <> key <> "\" -> REJECTED (key exists)")
    36→          process.send(reply_with, OpError("key already exists: " <> key))
    37→          actor.continue(state)
    38→        }
    39→        False -> {
    40→          // Insert the new key-value pair
    41→          io.println(
    42→            "[server] PUT \"" <> key <> "\" = \"" <> value <> "\" -> OK",
    43→          )
    44→          let new_store = dict.insert(state.store, key, value)
    45→          process.send(reply_with, OpOk)
    46→          actor.continue(State(..state, store: new_store))
    47→        }
    48→      }
    49→    }
    50→
    51→    Get(key, reply_with) -> {
    52→      case dict.get(state.store, key) {
    53→        Ok(value) -> {
    54→          io.println("[server] GET \"" <> key <> "\" -> \"" <> value <> "\"")
    55→          process.send(reply_with, Ok(value))
    56→        }
    57→        Error(_) -> {
    58→          io.println("[server] GET \"" <> key <> "\" -> NOT FOUND")
    59→          process.send(reply_with, Error("key not found: " <> key))
    60→        }
    61→      }
    62→      actor.continue(state)
    63→    }
    64→
    65→    Delete(key, reply_with) -> {
    66→      case dict.has_key(state.store, key) {
    67→        True -> {
    68→          io.println("[server] DELETE \"" <> key <> "\" -> OK")
    69→          let new_store = dict.delete(state.store, key)
    70→          process.send(reply_with, OpOk)
    71→          actor.continue(State(..state, store: new_store))
    72→        }
    73→        False -> {
    74→          io.println("[server] DELETE \"" <> key <> "\" -> NOT FOUND")
    75→          process.send(reply_with, OpError("key not found: " <> key))
    76→          actor.continue(state)
    77→        }
    78→      }
    79→    }
    80→  }
    81→}
    82→
    83→/// Start a new KV server actor with an empty store.
    84→pub fn start() -> Result(Subject(Message), actor.StartError) {
    85→  actor.new_with_initialiser(1000, fn(self) {
    86→    let state = State(store: dict.new(), self: self)
    87→    actor.initialised(state)
    88→    |> actor.returning(self)
    89→    |> Ok
    90→  })
    91→  |> actor.on_message(handle_message)
    92→  |> actor.start
    93→  |> result.map(fn(started) { started.data })
    94→}
    95→
    96→/// Put a key-value pair into the store. Returns an error if the key exists.
    97→pub fn put(server: Subject(Message), key: String, value: String) -> OpResult {
    98→  actor.call(server, 1000, Put(key, value, _))
    99→}
   100→
   101→/// Get the value for a key. Returns Error if the key doesn't exist.
   102→pub fn get(server: Subject(Message), key: String) -> Result(String, String) {
   103→  actor.call(server, 1000, Get(key, _))
   104→}
   105→
   106→/// Delete a key from the store. Returns an error if the key doesn't exist.
   107→pub fn delete(server: Subject(Message), key: String) -> OpResult {
   108→  actor.call(server, 1000, Delete(key, _))
   109→}
   110→
Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/kv_store/src/kv_store/client.gleam"
}
     1→import gleam/erlang/process.{type Subject}
     2→import gleam/int
     3→import gleam/io
     4→import gleam/otp/actor
     5→import gleam/result
     6→import kv_store/server
     7→
     8→/// Client state: tracks the server to talk to, remaining requests, and self.
     9→pub type State {
    10→  State(server: Subject(server.Message), remaining: Int, self: Subject(Message))
    11→}
    12→
    13→/// Messages the client responds to.
    14→pub type Message {
    15→  /// Kick off the client's request loop.
    16→  Start
    17→  /// Internal message to continue sending the next request.
    18→  Continue
    19→}
    20→
    21→/// A small pool of keys the client randomly picks from, keeping collisions
    22→/// likely so we exercise the "key already exists" and "key not found" paths.
    23→const keys = #("a", "b", "c", "d", "e")
    24→
    25→/// Pick a random key from the pool.
    26→fn random_key() -> String {
    27→  case int.random(5) {
    28→    0 -> keys.0
    29→    1 -> keys.1
    30→    2 -> keys.2
    31→    3 -> keys.3
    32→    _ -> keys.4
    33→  }
    34→}
    35→
    36→/// Pick a random value.
    37→fn random_value() -> String {
    38→  "val_" <> int.to_string(int.random(100))
    39→}
    40→
    41→/// Handle incoming messages for the client actor.
    42→fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
    43→  case message {
    44→    Start -> {
    45→      io.println("[client] Starting — will send 10 requests")
    46→      send_next_request(state)
    47→    }
    48→    Continue -> {
    49→      send_next_request(state)
    50→    }
    51→  }
    52→}
    53→
    54→/// Send the next random request (get or put) to the server, then schedule
    55→/// a Continue message so the actor processes the next one.
    56→fn send_next_request(state: State) -> actor.Next(State, Message) {
    57→  case state.remaining {
    58→    0 -> {
    59→      io.println("[client] Finished all 10 requests")
    60→      actor.stop()
    61→    }
    62→    n -> {
    63→      // Randomly choose between get (0) and put (1)
    64→      case int.random(2) {
    65→        0 -> {
    66→          let key = random_key()
    67→          case server.get(state.server, key) {
    68→            Ok(value) ->
    69→              io.println(
    70→                "[client] GET \"" <> key <> "\" -> \"" <> value <> "\"",
    71→              )
    72→            Error(reason) ->
    73→              io.println("[client] GET \"" <> key <> "\" -> " <> reason)
    74→          }
    75→        }
    76→        _ -> {
    77→          let key = random_key()
    78→          let value = random_value()
    79→          case server.put(state.server, key, value) {
    80→            server.OpOk ->
    81→              io.println(
    82→                "[client] PUT \"" <> key <> "\" = \"" <> value <> "\" -> OK",
    83→              )
    84→            server.OpError(reason) ->
    85→              io.println(
    86→                "[client] PUT \""
    87→                <> key
    88→                <> "\" = \""
    89→                <> value
    90→                <> "\" -> "
    91→                <> reason,
    92→              )
    93→          }
    94→        }
    95→      }
    96→
    97→      // Schedule next request
    98→      process.send(state.self, Continue)
    99→      actor.continue(State(..state, remaining: n - 1))
   100→    }
   101→  }
   102→}
   103→
   104→/// Start a client actor that will send 10 random requests to the given server.
   105→pub fn start(
   106→  server_subject: Subject(server.Message),
   107→) -> Result(Subject(Message), actor.StartError) {
   108→  actor.new_with_initialiser(1000, fn(self) {
   109→    let state = State(server: server_subject, remaining: 10, self: self)
   110→    actor.initialised(state)
   111→    |> actor.returning(self)
   112→    |> Ok
   113→  })
   114→  |> actor.on_message(handle_message)
   115→  |> actor.start
   116→  |> result.map(fn(started) { started.data })
   117→}
   118→

Good, I have a clear picture of the patterns. Now let me check for the TOML config pattern used in other projects and then create the emulation.

$ Bash
List top-level directory
ls /home/apanda/code/gleam-as-emulation/
CLAUDE.md
kv_store
multipaxos_kv
raft_kv
skills-notes.txt
transcripts
tutorial-vars
$ Bash
Check for jujutsu
ls /home/apanda/code/gleam-as-emulation/.jj 2>/dev/null && echo "jj exists" || echo "no jj"
repo
working_copy
jj exists
ToolSearch
{
  "query": "select:Edit",
  "max_results": 1
}
{
  "type": "tool_reference",
  "tool_name": "Edit"
}

Now let me create the project and all the files.

$ Bash
Create new Gleam project
gleam new --skip-git --skip-github ec_counter
Your Gleam project ec_counter has been successfully created.
The project can be compiled and tested by running these commands:

	cd ec_counter
	gleam test
$ Bash
Add dependencies
cd /home/apanda/code/gleam-as-emulation/ec_counter && gleam add gleam_otp && gleam add gleam_erlang && gleam add tom && gleam add simplifile
  Resolving versions
Downloading packages
 Downloaded 4 packages in 0.03s
      Added gleam_erlang v1.3.0
      Added gleam_otp v1.2.0
      Added gleam_stdlib v0.70.0
      Added gleeunit v1.9.0
  Resolving versions
  Resolving versions
Downloading packages
 Downloaded 2 packages in 0.02s
      Added gleam_time v1.7.0
      Added tom v2.0.1
  Resolving versions
Downloading packages
 Downloaded 2 packages in 0.02s
      Added filepath v1.1.2
      Added simplifile v2.3.2

Now let me create the server, client, and main modules.

$ Bash
Create source subdirectory
mkdir -p /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter
📝 Write server.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter/server.gleam
import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/io
import gleam/list
import gleam/otp/actor
import gleam/result

/// Server state: an integer counter, list of peer servers, a name, and self reference.
pub type State {
  State(
    counter: Int,
    peers: List(Subject(Message)),
    name: String,
    self: Subject(Message),
  )
}

/// Messages the counter server handles.
pub type Message {
  /// Client requests the current counter value.
  Get(reply_with: Subject(Int))
  /// Client requests to set the counter (only applied if value > current).
  Set(value: Int, reply_with: Subject(Bool))
  /// Internal: synchronize counter value from a peer server.
  SyncValue(value: Int)
  /// Internal: trigger periodic synchronization with peers.
  DoSync
  /// Register peer servers for synchronization.
  SetPeers(peers: List(Subject(Message)))
}

/// Handle incoming messages.
fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
  case message {
    Get(reply_with) -> {
      // Return the current counter value to the requesting client
      io.println(
        "[" <> state.name <> "] GET -> " <> int.to_string(state.counter),
      )
      process.send(reply_with, state.counter)
      actor.continue(state)
    }

    Set(value, reply_with) -> {
      // Only update if the new value is strictly larger than the current one
      case value > state.counter {
        True -> {
          io.println(
            "["
            <> state.name
            <> "] SET "
            <> int.to_string(value)
            <> " -> accepted (was "
            <> int.to_string(state.counter)
            <> ")",
          )
          process.send(reply_with, True)
          actor.continue(State(..state, counter: value))
        }
        False -> {
          io.println(
            "["
            <> state.name
            <> "] SET "
            <> int.to_string(value)
            <> " -> rejected (current "
            <> int.to_string(state.counter)
            <> ")",
          )
          process.send(reply_with, False)
          actor.continue(state)
        }
      }
    }

    SyncValue(value) -> {
      // Accept the peer's value only if it is larger than ours
      case value > state.counter {
        True -> {
          io.println(
            "["
            <> state.name
            <> "] SYNC received "
            <> int.to_string(value)
            <> " -> updated (was "
            <> int.to_string(state.counter)
            <> ")",
          )
          actor.continue(State(..state, counter: value))
        }
        False -> {
          actor.continue(state)
        }
      }
    }

    DoSync -> {
      // Broadcast our current counter value to all peers
      list.each(state.peers, fn(peer) {
        process.send(peer, SyncValue(state.counter))
      })
      // Schedule the next sync round
      process.send_after(state.self, 100, DoSync)
      actor.continue(state)
    }

    SetPeers(peers) -> {
      io.println(
        "["
        <> state.name
        <> "] Registered "
        <> int.to_string(list.length(peers))
        <> " peers",
      )
      actor.continue(State(..state, peers: peers))
    }
  }
}

/// Start a new counter server with the given name.
pub fn start(name: String) -> Result(Subject(Message), actor.StartError) {
  actor.new_with_initialiser(1000, fn(self) {
    let state = State(counter: 0, peers: [], name: name, self: self)
    // Kick off periodic synchronization
    process.send_after(self, 100, DoSync)
    actor.initialised(state)
    |> actor.returning(self)
    |> Ok
  })
  |> actor.on_message(handle_message)
  |> actor.start
  |> result.map(fn(started) { started.data })
}

/// Get the current counter value from a server.
pub fn get(server: Subject(Message)) -> Int {
  actor.call(server, 1000, Get)
}

/// Try to set the counter value. Returns True if accepted, False if rejected.
pub fn set(server: Subject(Message), value: Int) -> Bool {
  actor.call(server, 1000, Set(value, _))
}
File created successfully at: /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter/server.gleam
📝 Write client.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter/client.gleam
import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/io
import gleam/otp/actor
import gleam/result
import ec_counter/server

/// Client state: the server to talk to, remaining requests, name, and self.
pub type State {
  State(
    server: Subject(server.Message),
    remaining: Int,
    name: String,
    self: Subject(Message),
  )
}

/// Messages the client handles.
pub type Message {
  /// Kick off the client's request loop.
  Start
  /// Internal: continue sending the next request.
  Continue
}

/// Handle incoming messages.
fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
  case message {
    Start -> {
      io.println("[" <> state.name <> "] Starting — will send 100 requests")
      send_next_request(state)
    }
    Continue -> {
      send_next_request(state)
    }
  }
}

/// Send the next random request (get or set) to the server.
fn send_next_request(state: State) -> actor.Next(State, Message) {
  case state.remaining {
    0 -> {
      io.println("[" <> state.name <> "] Finished all 100 requests")
      actor.stop()
    }
    n -> {
      // Randomly choose between get (0) and set (1)
      case int.random(2) {
        0 -> {
          // Get the current counter value
          let value = server.get(state.server)
          io.println(
            "[" <> state.name <> "] GET -> " <> int.to_string(value),
          )
        }
        _ -> {
          // Set the counter to a random value between 0 and 999
          let value = int.random(1000)
          let accepted = server.set(state.server, value)
          case accepted {
            True ->
              io.println(
                "["
                <> state.name
                <> "] SET "
                <> int.to_string(value)
                <> " -> accepted",
              )
            False ->
              io.println(
                "["
                <> state.name
                <> "] SET "
                <> int.to_string(value)
                <> " -> rejected",
              )
          }
        }
      }

      // Schedule next request
      process.send(state.self, Continue)
      actor.continue(State(..state, remaining: n - 1))
    }
  }
}

/// Start a client actor that will send 100 random requests to the given server.
pub fn start(
  server_subject: Subject(server.Message),
  name: String,
) -> Result(Subject(Message), actor.StartError) {
  actor.new_with_initialiser(1000, fn(self) {
    let state = State(server: server_subject, remaining: 100, name: name, self: self)
    actor.initialised(state)
    |> actor.returning(self)
    |> Ok
  })
  |> actor.on_message(handle_message)
  |> actor.start
  |> result.map(fn(started) { started.data })
}
File created successfully at: /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter/client.gleam
📝 Write ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
import gleam/erlang/process
import gleam/int
import gleam/io
import gleam/list
import gleam/result
import simplifile
import tom
import ec_counter/client
import ec_counter/server

pub fn main() -> Nil {
  // Read configuration from config.toml
  let assert Ok(content) = simplifile.read("config.toml")
  let assert Ok(parsed) = tom.parse(content)

  let num_servers = tom.get_int(parsed, ["num_servers"]) |> result.unwrap(3)
  let num_clients = tom.get_int(parsed, ["num_clients"]) |> result.unwrap(3)

  io.println(
    "Starting ec-counter with "
    <> int.to_string(num_servers)
    <> " servers and "
    <> int.to_string(num_clients)
    <> " clients",
  )

  // Start all servers
  let servers =
    list.range(1, num_servers)
    |> list.map(fn(i) {
      let name = "server-" <> int.to_string(i)
      let assert Ok(s) = server.start(name)
      io.println("Started " <> name)
      s
    })

  // Register each server's peers (all other servers)
  list.each(servers, fn(s) {
    let peers = list.filter(servers, fn(other) { other != s })
    process.send(s, server.SetPeers(peers))
  })

  // Start clients, each assigned to a random server
  let clients =
    list.range(1, num_clients)
    |> list.map(fn(i) {
      let name = "client-" <> int.to_string(i)
      // Assign each client to a server in round-robin fashion
      let server_index = { i - 1 } % num_servers
      let assert Ok(target_server) = list_at(servers, server_index)
      let assert Ok(c) = client.start(target_server, name)
      io.println("Started " <> name)
      c
    })

  // Tell each client to begin sending requests
  list.each(clients, fn(c) { process.send(c, client.Start) })
  io.println("All clients started")

  // Wait for clients to finish their requests
  process.sleep(5000)

  // Check final convergence: print each server's counter value
  io.println("\n--- Final server counter values ---")
  list.index_map(servers, fn(s, i) {
    let value = server.get(s)
    io.println("server-" <> int.to_string(i + 1) <> ": " <> int.to_string(value))
  })

  // Wait a bit more for sync to propagate, then check again
  process.sleep(1000)
  io.println("\n--- After additional sync ---")
  let values =
    list.index_map(servers, fn(s, i) {
      let value = server.get(s)
      io.println("server-" <> int.to_string(i + 1) <> ": " <> int.to_string(value))
      value
    })

  // Verify convergence
  case values {
    [first, ..rest] -> {
      let all_same = list.all(rest, fn(v) { v == first })
      case all_same {
        True -> io.println("\nAll servers converged to " <> int.to_string(first))
        False -> io.println("\nServers have not yet fully converged")
      }
    }
    [] -> Nil
  }
}

/// Get the element at index i from a list.
fn list_at(items: List(a), index: Int) -> Result(a, Nil) {
  case items, index {
    [head, ..], 0 -> Ok(head)
    [_, ..tail], n if n > 0 -> list_at(tail, n - 1)
    _, _ -> Error(Nil)
  }
}
<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error>
📝 Write config.toml
/home/apanda/code/gleam-as-emulation/ec_counter/config.toml
num_servers = 3
num_clients = 5
File created successfully at: /home/apanda/code/gleam-as-emulation/ec_counter/config.toml
Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam"
}
     1→import gleam/io
     2→
     3→pub fn main() -> Nil {
     4→  io.println("Hello from ec_counter!")
     5→}
     6→
📝 Write ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
import gleam/erlang/process
import gleam/int
import gleam/io
import gleam/list
import gleam/result
import simplifile
import tom
import ec_counter/client
import ec_counter/server

pub fn main() -> Nil {
  // Read configuration from config.toml
  let assert Ok(content) = simplifile.read("config.toml")
  let assert Ok(parsed) = tom.parse(content)

  let num_servers = tom.get_int(parsed, ["num_servers"]) |> result.unwrap(3)
  let num_clients = tom.get_int(parsed, ["num_clients"]) |> result.unwrap(3)

  io.println(
    "Starting ec-counter with "
    <> int.to_string(num_servers)
    <> " servers and "
    <> int.to_string(num_clients)
    <> " clients",
  )

  // Start all servers
  let servers =
    list.range(1, num_servers)
    |> list.map(fn(i) {
      let name = "server-" <> int.to_string(i)
      let assert Ok(s) = server.start(name)
      io.println("Started " <> name)
      s
    })

  // Register each server's peers (all other servers)
  list.each(servers, fn(s) {
    let peers = list.filter(servers, fn(other) { other != s })
    process.send(s, server.SetPeers(peers))
  })

  // Start clients, each assigned to a server in round-robin fashion
  let clients =
    list.range(1, num_clients)
    |> list.map(fn(i) {
      let name = "client-" <> int.to_string(i)
      let server_index = { i - 1 } % num_servers
      let assert Ok(target_server) = list_at(servers, server_index)
      let assert Ok(c) = client.start(target_server, name)
      io.println("Started " <> name)
      c
    })

  // Tell each client to begin sending requests
  list.each(clients, fn(c) { process.send(c, client.Start) })
  io.println("All clients started")

  // Wait for clients to finish their requests
  process.sleep(5000)

  // Check final convergence: print each server's counter value
  io.println("\n--- Final server counter values ---")
  list.index_map(servers, fn(s, i) {
    let value = server.get(s)
    io.println(
      "server-" <> int.to_string(i + 1) <> ": " <> int.to_string(value),
    )
  })

  // Wait a bit more for sync to propagate, then check again
  process.sleep(1000)
  io.println("\n--- After additional sync ---")
  let values =
    list.index_map(servers, fn(s, i) {
      let value = server.get(s)
      io.println(
        "server-" <> int.to_string(i + 1) <> ": " <> int.to_string(value),
      )
      value
    })

  // Verify convergence
  case values {
    [first, ..rest] -> {
      let all_same = list.all(rest, fn(v) { v == first })
      case all_same {
        True -> io.println("\nAll servers converged to " <> int.to_string(first))
        False -> io.println("\nServers have not yet fully converged")
      }
    }
    [] -> Nil
  }
}

/// Get the element at index i from a list.
fn list_at(items: List(a), index: Int) -> Result(a, Nil) {
  case items, index {
    [head, ..], 0 -> Ok(head)
    [_, ..tail], n if n > 0 -> list_at(tail, n - 1)
    _, _ -> Error(Nil)
  }
}
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.

Now let me build and test it.

$ Bash
Build the project
gleam build 2>&1
  Compiling gleam_stdlib
  Compiling filepath
  Compiling gleam_erlang
  Compiling gleam_otp
  Compiling gleam_time
  Compiling gleeunit
  Compiling simplifile
  Compiling tom
  Compiling ec_counter
warning: Deprecated value used
   ┌─ /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam:29:10
   │
29 │     list.range(1, num_servers)
   │          ^^^^^ This value has been deprecated

It was deprecated with this message: Use int.range instead

warning: Deprecated value used
   ┌─ /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam:45:10
   │
45 │     list.range(1, num_clients)
   │          ^^^^^ This value has been deprecated

It was deprecated with this message: Use int.range instead

   Compiled in 0.95s

Let me fix the deprecation warnings.

✏️ Edit ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
import gleam/list
import gleam/result
+
import gleam/list
import gleam/result
import gleam/yielder
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.
Thinking
$ Bash
Check int.range signature
grep -r "pub fn range" build/packages/gleam_stdlib/src/gleam/int.gleam 2>/dev/null | head -5
pub fn range(
$ Bash
Check int.range return type
grep -A 5 "pub fn range" build/packages/gleam_stdlib/src/gleam/int.gleam 2>/dev/null
pub fn range(
  from start: Int,
  to stop: Int,
  with acc: acc,
  run reducer: fn(acc, Int) -> acc,
) -> acc {

int.range is a fold-style function. Let me update the code to use it instead.

✏️ Edit ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
import gleam/list
import gleam/result
import gleam/yielder
+
import gleam/list
import gleam/result
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.
✏️ Edit ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
  // Start all servers
  let servers =
    list.range(1, num_servers)
    |> list.map(fn(i) {
      let name = "server-" <> int.to_string(i)
      let assert Ok(s) = server.start(name)
      io.println("Started " <> name)
      s
    })
+
  // Start all servers
  let servers =
    int.range(1, num_servers, [], fn(acc, i) {
      let name = "server-" <> int.to_string(i)
      let assert Ok(s) = server.start(name)
      io.println("Started " <> name)
      [s, ..acc]
    })
    |> list.reverse
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.
✏️ Edit ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
  // Start clients, each assigned to a server in round-robin fashion
  let clients =
    list.range(1, num_clients)
    |> list.map(fn(i) {
      let name = "client-" <> int.to_string(i)
      let server_index = { i - 1 } % num_servers
      let assert Ok(target_server) = list_at(servers, server_index)
      let assert Ok(c) = client.start(target_server, name)
      io.println("Started " <> name)
      c
    })
+
  // Start clients, each assigned to a server in round-robin fashion
  let clients =
    int.range(1, num_clients, [], fn(acc, i) {
      let name = "client-" <> int.to_string(i)
      let server_index = { i - 1 } % num_servers
      let assert Ok(target_server) = list_at(servers, server_index)
      let assert Ok(c) = client.start(target_server, name)
      io.println("Started " <> name)
      [c, ..acc]
    })
    |> list.reverse
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.
$ Bash
Build the project
gleam build 2>&1
  Compiling ec_counter
   Compiled in 0.25s

Clean build. Let me run it.

$ Bash
Run the emulation
gleam run 2>&1 | tail -30
   Compiled in 0.02s
    Running ec_counter.main
Starting ec-counter with 3 servers and 5 clients
Started server-1
Started server-2
[server-2] Registered 1 peers
[server-1] Registered 1 peers
Started client-1
Started client-2
runtime error: let assert

Pattern match failed, no pattern matched the value.

unmatched value:
  Error(Nil)

stacktrace:
  ec_counter.-main/0-anonymous-3- src/ec_counter.gleam:48
  gleam/int.range_loop src/gleam/int.gleam:827
  ec_counter.main src/ec_counter.gleam:95

The list_at is failing because the server list isn't complete yet — actually the issue is that int.range(1, num_servers, ...) with 3 servers only produces indices 1 and 2 (since range is exclusive of stop). Let me check.

$ Bash
Check int.range behavior
gleam run -m gleam/int -- 2>&1 | head -5; grep -A 20 "pub fn range" build/packages/gleam_stdlib/src/gleam/int.gleam
   Compiled in 0.02s
error: Module does not have a main function

`gleam/int` does not have a main function so the module can not be run.
Hint: Add a public `main` function to `src/gleam/int.gleam`.
pub fn range(
  from start: Int,
  to stop: Int,
  with acc: acc,
  run reducer: fn(acc, Int) -> acc,
) -> acc {
  let increment = case start < stop {
    True -> 1
    False -> -1
  }
  range_loop(start, stop, increment, acc, reducer)
}

fn range_loop(
  current: Int,
  stop: Int,
  increment: Int,
  acc: acc,
  reducer: fn(acc, Int) -> acc,
) -> acc {
  case current == stop {

It stops when current == stop, so range(1, 3, ...) gives [1, 2] — only 2 servers. The old list.range was inclusive. I need to use int.range(1, num_servers + 1, ...).

Also, with only 2 servers, each gets 1 peer registered (correct), but 5 clients with server_index = (i-1) % 2 — client-3 would try index 2 which is out of range. Let me fix the range endpoints.

✏️ Edit ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
    int.range(1, num_servers, [], fn(acc, i) {
+
    int.range(1, num_servers + 1, [], fn(acc, i) {
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.
✏️ Edit ec_counter.gleam
/home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam
    int.range(1, num_clients, [], fn(acc, i) {
+
    int.range(1, num_clients + 1, [], fn(acc, i) {
The file /home/apanda/code/gleam-as-emulation/ec_counter/src/ec_counter.gleam has been updated successfully.
$ Bash
Run the emulation
gleam run 2>&1 | tail -30
[server-1] SET 206 -> rejected (current 996)
[client-4] SET 869 -> rejected
[client-2] Finished all 100 requests
[client-1] SET 206 -> rejected
[client-4] Finished all 100 requests
[server-1] GET -> 996
[client-1] GET -> 996
[server-1] SET 323 -> rejected (current 996)
[client-1] SET 323 -> rejected
[client-1] Finished all 100 requests
[server-3] SYNC received 996 -> updated (was 989)
[server-2] SYNC received 996 -> updated (was 991)

--- Final server counter values ---
[server-1] GET -> 996
server-1: 996
[server-2] GET -> 996
server-2: 996
[server-3] GET -> 996
server-3: 996

--- After additional sync ---
[server-1] GET -> 996
server-1: 996
[server-2] GET -> 996
server-2: 996
[server-3] GET -> 996
server-3: 996

All servers converged to 996

The emulation works correctly — all 3 servers converge to the maximum counter value (996). Let me format the code and then commit.

$ Bash
Format code
gleam format 2>&1

Now let me check for jujutsu and commit.

Read
{
  "file_path": "/home/apanda/code/gleam-as-emulation/.claude/skills/jujutsu.md"
}
     1→# Jujutsu (jj) Version Control
     2→
     3→**Version:** 0.35.0 (as of March 2026)
     4→
     5→> **Note:** Jujutsu is under active development. Commands and behavior may change between versions. Check `jj --version` and `jj <command> --help` if something doesn't work as expected.
     6→
     7→## Key Differences from Git
     8→
     9→- Working copy is automatically snapshotted on every command
    10→- No staging area - all changes are part of the working copy commit
    11→- Commits are identified by change IDs (stable) and commit IDs (change with rewrites)
    12→- The `@` symbol refers to the current working copy commit
    13→- `@-` refers to the parent of the working copy
    14→
    15→## Common Commands
    16→
    17→### Status and History
    18→
    19→```sh
    20→jj status              # Show working copy changes
    21→jj log                 # Show commit history
    22→jj log --limit 5       # Show last 5 commits
    23→jj diff                # Show changes in working copy
    24→jj diff -r @-          # Show changes in parent commit
    25→```
    26→
    27→### Creating Commits
    28→
    29→```sh
    30→jj commit -m "message"           # Commit working copy with message
    31→jj describe -m "message"         # Set/change description of current commit
    32→jj new                           # Create new empty commit on top of current
    33→jj new -m "message"              # Create new commit with message
    34→```
    35→
    36→### File Operations
    37→
    38→**IMPORTANT:** File operations use `jj file` subcommand, not top-level commands.
    39→
    40→```sh
    41→jj file list                     # List tracked files
    42→jj file track <path>             # Start tracking a file
    43→jj file untrack <path>           # Stop tracking a file (keeps file on disk)
    44→jj file untrack 'glob/**'        # Untrack files matching glob pattern
    45→```
    46→
    47→> **Gotcha:** There is no `jj untrack` - you must use `jj file untrack`.
    48→
    49→### Restoring and Reverting
    50→
    51→```sh
    52→jj restore <path>                # Restore file to parent commit state
    53→jj restore --from @- <path>      # Restore from specific revision
    54→```
    55→
    56→### Branches and Bookmarks
    57→
    58→```sh
    59→jj bookmark list                 # List bookmarks (jj's term for branches)
    60→jj bookmark create <name>        # Create bookmark at current commit
    61→jj bookmark set <name>           # Move bookmark to current commit
    62→```
    63→
    64→### Working with History
    65→
    66→```sh
    67→jj squash                        # Squash current commit into parent
    68→jj edit <revision>               # Edit an earlier commit
    69→jj rebase -d <destination>       # Rebase current commit onto destination
    70→```
    71→
    72→## Commit Message Format
    73→
    74→Use heredoc for multi-line messages:
    75→
    76→```sh
    77→jj commit -m "$(cat <<'EOF'
    78→Short summary line
    79→
    80→Longer description here.
    81→Can be multiple paragraphs.
    82→
    83→Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
    84→EOF
    85→)"
    86→```
    87→
    88→## Useful Revsets
    89→
    90→```sh
    91→jj log -r @              # Current commit only
    92→jj log -r @-             # Parent of current
    93→jj log -r @--            # Grandparent
    94→jj log -r "heads()"      # All head commits
    95→jj log -r "root()..@"    # All commits from root to current
    96→```
    97→
    98→## Common Workflows
    99→
   100→### Adding .gitignore After Build Artifacts Exist
   101→
   102→1. Create `.gitignore` with patterns
   103→2. Untrack the files that should be ignored:
   104→   ```sh
   105→   jj file untrack 'build/**'
   106→   ```
   107→3. Commit the changes
   108→
   109→### Fixing the Last Commit
   110→
   111→```sh
   112→# Make changes to files, then:
   113→jj squash                # Squash changes into parent
   114→# Or to change the message:
   115→jj describe -m "new message"
   116→```
   117→
   118→## Tips
   119→
   120→- Use `--no-pager` flag to disable paging for scripted output
   121→- Use `-r` or `--revision` to specify which commit to operate on
   122→- Check `jj <command> --help` for detailed options
   123→- The working copy is always snapshotted automatically - no need to manually add files
   124→
$ Bash
Check jj status
cd /home/apanda/code/gleam-as-emulation && jj status --no-pager 2>&1
Working copy changes:
A .claude/settings.local.json
A ec_counter/README.md
A ec_counter/config.toml
A ec_counter/gleam.toml
A ec_counter/manifest.toml
A ec_counter/src/ec_counter/client.gleam
A ec_counter/src/ec_counter/server.gleam
A ec_counter/src/ec_counter.gleam
A ec_counter/test/ec_counter_test.gleam
Working copy  (@) : wzqusmnv 325d03d0 (no description set)
Parent commit (@-): xlklymtz 3fc49932 no-history | Get rid of otp_test

I should untrack the build directory and check if there's a gitignore pattern for it already.

$ Bash
Check gitignore
cat /home/apanda/code/gleam-as-emulation/.gitignore 2>/dev/null || echo "no gitignore"
# Gleam build artifacts
*/build/
*/erl_crash.dump

# IDE/Editor
.idea/
.vscode/
*.swp
*.swo
*~

# OS
.DS_Store
Thumbs.db

Good, build is already ignored. Let me commit.

$ Bash
Check recent commit history
jj log --no-pager --limit 3 2>&1
@  wzqusmnv apanda@cs.nyu.edu 2026-03-07 16:14:05 8074e788
│  (no description set)
○  xlklymtz apanda@cs.nyu.edu 2026-03-07 15:33:02 no-history 3fc49932
│  Get rid of otp_test
◆  vtmyxwmz apanda@cs.nyu.edu 2026-03-07 13:47:47 main a509b70c
│  Update the transcript
~
$ Bash
Commit the new emulation
jj commit -m "$(cat <<'EOF'
Add ec-counter emulation: eventually consistent counter with server sync

Servers maintain integer counters, accept get/set from clients (set only if
value is larger), and periodically synchronize with peers by broadcasting
their counter value. Clients generate 100 random get/set requests each.
Configuration via TOML (num_servers, num_clients).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
EOF
)"
Working copy  (@) now at: ztqvsrut 54d10cc6 (empty) (no description set)
Parent commit (@-)      : wzqusmnv 7be1e3f8 Add ec-counter emulation: eventually consistent counter with server sync

Done. Here's a summary of the ec-counter emulation:

Structure

  • ec_counter/src/ec_counter/server.gleam — Server actor that maintains an integer counter. Handles:
  • Get — returns current counter value
  • Set(value) — updates counter only if value > current
  • SyncValue(value) — accepts peer sync, same "max wins" rule
  • DoSync — periodically broadcasts counter to all peers (every 100ms)
  • SetPeers — registers other servers for synchronization

  • ec_counter/src/ec_counter/client.gleam — Client actor that sends 100 random requests (get or set with random value 0–999) to its assigned server

  • ec_counter/src/ec_counter.gleam — Main entry point, reads config.toml for num_servers/num_clients, starts servers, wires up peer lists, assigns clients round-robin, then waits and verifies convergence

  • ec_counter/config.toml — Default config: 3 servers, 5 clients

Key behavior

  • Servers only accept values strictly larger than their current counter (both from clients and peers)
  • Periodic peer-to-peer sync ensures all servers eventually converge to the global maximum

Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.

/exit exit

Goodbye!